What Happens When You Feed an Animal on No Mans Sky

The subject of this article is from the Prisms update.
The information from this article is up-to-date as of 31 August, 2021.

Creature Pellets
Creature Pellets
Category Consumable
Type Compressed Nutrients
Total Value 20.0 Units.png
Updated Prisms

Creature Pellets is a consumable.

Summary [ ]

Creature Pellets is a consumable and it is one of the Compressed Nutrients.

Game description [ ]

Basic creature bait. Can be placed directly or accessed via the Quick Menu (Psbutton.dpaddown.png/Key.x.png/Xboxbutton.dpaddown.png).

Basic baits will attract creatures and cause them to yield Faecium. Once a creature has been fed, they may be tamed or farmed for their produce.

Dropping bait may calm angry creatures.

Build [ ]

Creature Pellets can be built using a blueprint and the following ingredients:

Creature Pellets can be cooked using a Nutrient Processor with the following ingredients:

  • SUBSTANCE.FUEL.1.png Carbon x1  → PRODUCT.BAIT.PELLETS.png Creature Pellets x1  ("Prepare Bait", 2 sec./unit output)
  • SUBSTANCE.CREATURE.1.png Mordite x1  + Product.nanotubes.png Carbon Nanotubes x1  → PRODUCT.BAIT.PELLETS.png Creature Pellets x1  ("Prepare Bait", 2 sec./unit output)
  • SUBSTANCE.CREATURE.1.png Mordite x1  + PRODUCT.BAIT.SACK.png Offal Sac x1  → PRODUCT.BAIT.PELLETS.png Creature Pellets x1  ("Prepare Bait", 2 sec./unit output)
  • SUBSTANCE.CREATURE.1.png Mordite x1  + PRODUCT.MEAT.SAUSAGE.png ProtoSausage x1  → PRODUCT.BAIT.PELLETS.png Creature Pellets x1  ("Prepare Bait", 2 sec./unit output)
  • SUBSTANCE.CREATURE.1.png Mordite x1  + PRODUCT.MEAT.RAW.png Diplo Chunks x1  → PRODUCT.BAIT.PELLETS.png Creature Pellets x1  ("Prepare Bait", 2 sec./unit output)
  • SUBSTANCE.CREATURE.1.png Mordite x1  + PRODUCT.MEAT.RAW.png Scaly Meat x1  → PRODUCT.BAIT.PELLETS.png Creature Pellets x1  ("Prepare Bait", 2 sec./unit output)
  • SUBSTANCE.CREATURE.1.png Mordite x1  + PRODUCT.BAIT.SACK.png Feline Liver x1  → PRODUCT.BAIT.PELLETS.png Creature Pellets x1  ("Prepare Bait", 2 sec./unit output)
  • SUBSTANCE.CREATURE.1.png Mordite x1  + PRODUCT.MEAT.RAW.png Raw Steak x1  → PRODUCT.BAIT.PELLETS.png Creature Pellets x1  ("Prepare Bait", 2 sec./unit output)
  • SUBSTANCE.CREATURE.1.png Mordite x1  + PRODUCT.MEAT.RAW.png Leg Meat x1  → PRODUCT.BAIT.PELLETS.png Creature Pellets x1  ("Prepare Bait", 2 sec./unit output)
  • SUBSTANCE.CREATURE.1.png Mordite x1  + PRODUCT.MEAT.RAW.png Meaty Chunks x1  → PRODUCT.BAIT.PELLETS.png Creature Pellets x1  ("Prepare Bait", 2 sec./unit output)
  • SUBSTANCE.PLANT.POOP.png Faecium x1  + PRODUCT.PLANT.LUSHWILD.png Impulse Beans x1  → PRODUCT.BAIT.PELLETS.png Creature Pellets x1  ("Prepare Bait", 2 sec./unit output)
  • SUBSTANCE.PLANT.POOP.png Faecium x1  + PRODUCT.PLANT.LUSHFARM.png Pilgrimberry x1  → PRODUCT.BAIT.PELLETS.png Creature Pellets x1  ("Prepare Bait", 2 sec./unit output)
  • SUBSTANCE.PLANT.POOP.png Faecium x1  + PRODUCT.PLANT.HOTWILD.png Fireberry x1  → PRODUCT.BAIT.PELLETS.png Creature Pellets x1  ("Prepare Bait", 2 sec./unit output)
  • SUBSTANCE.PLANT.POOP.png Faecium x1  + PRODUCT.PLANT.HOTFARM.png Solartillo x1  → PRODUCT.BAIT.PELLETS.png Creature Pellets x1  ("Prepare Bait", 2 sec./unit output)
  • SUBSTANCE.PLANT.POOP.png Faecium x1  + PRODUCT.PLANT.COLDWILD.png Frozen Tubers x1  → PRODUCT.BAIT.PELLETS.png Creature Pellets x1  ("Prepare Bait", 2 sec./unit output)
  • SUBSTANCE.PLANT.POOP.png Faecium x1  + PRODUCT.PLANT.COLDFARM.png Glass Grains x1  → PRODUCT.BAIT.PELLETS.png Creature Pellets x1  ("Prepare Bait", 2 sec./unit output)
  • SUBSTANCE.PLANT.POOP.png Faecium x1  + PRODUCT.PLANT.TOXWILD.png Jade Peas x1  → PRODUCT.BAIT.PELLETS.png Creature Pellets x1  ("Prepare Bait", 2 sec./unit output)
  • SUBSTANCE.PLANT.POOP.png Faecium x1  + PRODUCT.PLANT.TOXFARM.png Non-Toxic Mushroom x1  → PRODUCT.BAIT.PELLETS.png Creature Pellets x1  ("Prepare Bait", 2 sec./unit output)
  • SUBSTANCE.PLANT.POOP.png Faecium x1  + PRODUCT.PLANT.RADWILD.png Grahberry x1  → PRODUCT.BAIT.PELLETS.png Creature Pellets x1  ("Prepare Bait", 2 sec./unit output)
  • SUBSTANCE.PLANT.POOP.png Faecium x1  + PRODUCT.PLANT.RADFARM.png Sievert Beans x1  → PRODUCT.BAIT.PELLETS.png Creature Pellets x1  ("Prepare Bait", 2 sec./unit output)
  • SUBSTANCE.PLANT.POOP.png Faecium x1  + PRODUCT.PLANT.DUSTWILD.png Aloe Flesh x1  → PRODUCT.BAIT.PELLETS.png Creature Pellets x1  ("Prepare Bait", 2 sec./unit output)
  • SUBSTANCE.PLANT.POOP.png Faecium x1  + PRODUCT.PLANT.DUSTFARM.png Cactus Nectar x1  → PRODUCT.BAIT.PELLETS.png Creature Pellets x1  ("Prepare Bait", 2 sec./unit output)
  • SUBSTANCE.PLANT.POOP.png Faecium x1  + PRODUCT.PLANT.GLITCHWILD.png Hexaberry x1  → PRODUCT.BAIT.PELLETS.png Creature Pellets x1  ("Prepare Bait", 2 sec./unit output)
  • SUBSTANCE.PLANT.POOP.png Faecium x1  + PRODUCT.PLANT.ALL1WILD.png Heptaploid Wheat x1  → PRODUCT.BAIT.PELLETS.png Creature Pellets x1  ("Prepare Bait", 2 sec./unit output)
  • SUBSTANCE.PLANT.POOP.png Faecium x1  + PRODUCT.PLANT.ALL2WILD.png Sweetroot x1  → PRODUCT.BAIT.PELLETS.png Creature Pellets x1  ("Prepare Bait", 2 sec./unit output)
  • SUBSTANCE.PLANT.POOP.png Faecium x1  + PRODUCT.PLANT.ALL3WILD.png Pulpy Roots x1  → PRODUCT.BAIT.PELLETS.png Creature Pellets x1  ("Prepare Bait", 2 sec./unit output)
  • SUBSTANCE.PLANT.POOP.png Faecium x1  + SUBSTANCE.PLANT.TOXIC.png Fungal Mould x1  → PRODUCT.BAIT.PELLETS.png Creature Pellets x1  ("Prepare Bait", 2 sec./unit output)
  • SUBSTANCE.PLANT.POOP.png Faecium x1  + SUBSTANCE.PLANT.SNOW.png Frost Crystal x1  → PRODUCT.BAIT.PELLETS.png Creature Pellets x1  ("Prepare Bait", 2 sec./unit output)
  • SUBSTANCE.PLANT.POOP.png Faecium x1  + SUBSTANCE.PLANT.RADIO.png Gamma Root x1  → PRODUCT.BAIT.PELLETS.png Creature Pellets x1  ("Prepare Bait", 2 sec./unit output)
  • SUBSTANCE.PLANT.POOP.png Faecium x1  + SUBSTANCE.PLANT.DUSTY.png Cactus Flesh x1  → PRODUCT.BAIT.PELLETS.png Creature Pellets x1  ("Prepare Bait", 2 sec./unit output)
  • SUBSTANCE.PLANT.POOP.png Faecium x1  + SUBSTANCE.PLANT.HOT.png Solanium x1  → PRODUCT.BAIT.PELLETS.png Creature Pellets x1  ("Prepare Bait", 2 sec./unit output)
  • SUBSTANCE.PLANT.POOP.png Faecium x1  + SUBSTANCE.PLANT.LUSH.png Star Bulb x1  → PRODUCT.BAIT.PELLETS.png Creature Pellets x1  ("Prepare Bait", 2 sec./unit output)
  • SUBSTANCE.PLANT.POOP.png Faecium x1  + SUBSTANCE.PLANT.CAVE.png Marrow Bulb x1  → PRODUCT.BAIT.PELLETS.png Creature Pellets x1  ("Prepare Bait", 2 sec./unit output)

Usage [ ]

Crafting [ ]

Creature Pellets is used as an ingredient for crafting the following products:

Refining [ ]

Creature Pellets is not used as an ingredient for refining using a Refiner.

Cooking [ ]

Creature Pellets is not used as an ingredient for cooking using a Nutrient Processor.

Additional information [ ]

Release history [ ]

  • Beyond - Added as a consumable.
  • Companions - Increased the cost and added taming/farming after feeding.

Gallery [ ]

shormins1965.blogspot.com

Source: https://nomanssky.fandom.com/wiki/Creature_Pellets#:~:text=Game%20description&text=Basic%20baits%20will%20attract%20creatures,or%20farmed%20for%20their%20produce.

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